Showing posts with label Cartoon Network. Show all posts
Showing posts with label Cartoon Network. Show all posts

Sunday, July 21, 2013

Day Two Hundred and Two - The Venture Bros.: Season 1, Pilot, "See, this is what happens..."

...when you watch a crap ton of Jonny Quest and smoke a lot of weed.

But, really, that's a good thing.

Done in the style of the old Hanna-Barbera adventure cartoons from the 60's and 70's, Venture Bros. definitely emulates those awkward, super-science boys shows in all the right ways while lampooning their faults with obvious plays, puns, and reversals.

Focusing on the Venture family, where Dr.Venture is an obvious analog to Dr.Benton Quest and the boys are a cross between the eponymous Jonny and Frank and Joe Hardy from, you guessed it, The Hardy Boys mystery novels. Race Bannon is replaced by the rage-prone Brock Sampson (voiced by Patrick Warburton) who only seems to get amped about sex and violence.

While the series as a whole draws inspiration from just about all things geeky and counter-culture from the past fifty years, from David Bowie to Marvel Comics, the pilot itself only carries a few such references (like the obvious Reed Richards/Mr.Fantastic clone).

There are also a few key design and character issues that never made the transition to the series proper, the most noticeable being the latent sexuality that Dr.Venture subtly exhibits towards an uncaring Brock.

While the regular series definitely paints Dr.Venture as a failure at life and love, there's never any sexual tension between he and Brock save for this one episode... though they are the effective parents of the boys in the form of hetero life-mates.

I don't know if the network wanted to tone down the idea of Doc Venture lusting after Brock, even though the show was firmly rooted in their racier Adult Swim block, but the idea was transferred, instead, to VB's actual Jonny Quest analogs, Action Johnny and Race Bannon who are implied to have had some sort of loving relationship. But that is a conversation for another day when talking about the rest of the series, not the pilot.

The pilot itself is fun, even if some of the jokes run a little too long or have uneven payoffs, like the "we don't have a mom" silence or the ninja's paraphilia. It's easy to see why the series was picked up and it does improve over time. Let's just say that, despite its flaws, there was lots of potential in this pilot.

Also, Hookers, Supervillains, and Violence.

Until tomorrow, Potatoes~

Friday, April 5, 2013

Day Ninety-five - Justice League: Season 1, Episodes 1, 2, and 3, "We go from Bruce Timm's Batman/Superman to THIS?"

To say that the Justice League cartoon started off on shaky legs is a bit of an understatement, I think.

Hot off of the Bruce Timm era of Batman: The Animated Series, which returned the animated DC universe to glory after years of cheese and fluff with the likes of Superfriends and Scooby-Doo teamups, Justice League promised to keep the feel of the late 90's cartoons.

It did this, in part, by retaining Kevin Conroy and Tim Daly as the voice actors for Batman and Superman respectively. That alone guaranteed a return audience as they were fan favs from their respective series.

Unfortunately, the production team wasn't quite sure how to bring DC's top team together without things getting awkward. It tries by lampshading everyone with a pair of tights coming together to back Clark and Bruce up via an off-screen telepathic suggestion by J'onn, the Martian Manhunter, in a similar way to how he reached out to Clark throughout episode 1.

I'd almost believe it, but we never see J'onn make contact with the other Supers we were treated to with brief sequences early in the episode, Wonder Woman and Flash, for their little intro bits. I find this to be very lazy writing on behalf of the team.

There's also the problem of the enemies being too strong in the beginning and too weak at the end. This happens several times in later episodes, but it's never more obvious than here and in the next mini-arc with the Manhunters.

All throughout episodes one and two, we're shown just how indestructible the shapeshifters who destroyed Mars are... even so much that Superman cannot easily deter them. Then, all of the sudden, most of the destruction they've wrought has been reduced to a tiny area around their factories (when it was city-wide just a few minutes previous) and they're vulnerable to just about everything... and this is BEFORE it's revealed that they're SUPER-vulnerable to ultraviolet radiation.

Let me tell you, that's an amount of cheese that even I find hard to swallow.

Graphically, I'm not all that pleased with the subtle stylistic changes they made for both Supes and Bats. The cowl's ears in particular and Clark's sunken cheekbones really annoy.
 
Eventually, once the series morphed into Justice League Unlimited and started telling smaller, more personal stories instead of grand, multi-episode punch fests, I really started to enjoy it... especially when they went with the minor leaguers like The Question. But we'll get there eventually.

For now, I can't really recommend these episodes for anything other than backfill for JLU... and that's a bit sad. They didn't even have Lois Lane doing the reporting on the invasion! Ugh.

Until tomorrow, Potatoes~

Thursday, April 4, 2013

Day Ninety-four - Samurai Jack: Season 1, Episodes 1, 2, and 3, "My god... the ARTISTRY!"

When Samurai Jack came out on Cartoon Network over a decade ago, I was instantly a fan. Already enamored with anime in general and the live action samurai dramas, seeing the styles fused with a dystopian cyberpunk future and American animation sensibilities under the direction of CN's golden boy, Genndy Tartakovsky, I was hooked from moment one.

Now, after ten years, to revisit it, I find myself even more in love... and oh so glad that Netflix has picked it up (though, as with other series in the new licensing deal, it's only the first season).

The first three episodes of the series are effectively its pilot in three parts.

The first tells the origin story of how a nameless young samurai is forced to flee his homeland, which is represented through its art and architecture feudal Japan. It's hard to pin down which period, exactly, as it seems to exist in this sort of nebulous time that includes art, spirituality, and mythology that cover many eras.

As the young boy flees, he progressively travels from continent to continent, training with many different warriors, scholars, and tradesmen from almost a dozen different cultures... from horse-riding in the Arabian deserts to calligraphy in sight of the pyramids to archery and axe-throwing in what look to be an England and Russia of antiquity.

Each region and culture is artistically distinct and seem lovingly crafted to challenge the viewer first by presenting folk stereotypes and replacing them with innocence and goodwill as well as strength and determination. It's like watching the folk tales of our forefathers come to life and combine to imbue the young hero-to-be with the attributes of all the world in order to combat the supernatural terror that is the series' villain, the demon Aku.

Over the course of those first twenty minutes we are given what has to be the SINGLE GREATEST TRAINING MONTAGE in the history of motion picture storytelling. In terms of art, pacing, relevance, culture, and emotional range and sensativity, I have never before and probably never will again see its like.

If it weren't for the fact that it ends on a cliffhanger that leads to a complete shift in genre, I would say the first episode is a masterpiece. In many ways, it is... but it must be taken as merely a part of its whole, which continue in episodes two and three.

At the end of the first episode, with the now adult samurai confronting, and almost defeating, Aku, a last second bit of treachery rips the man out of time where he is flung to the distant future. The series then becomes a sci-fi dystopian epic genre deconstruction where the Wandering Samurai trope is relocated to the flexible story boundaries of a future Earth.

Here he can fight aliens, cyborgs, and robots (sometimes, all three!) and befriend talking dogs while making enemies with three-eyed go-go dancers. With anything and everything past and present to draw from thanks to its far out setting, Samurai Jack (as his far-future admirers dub him) becomes the insert through which the viewers explore both period samurai drama and every historical and speculative trope under the sun.

I have no doubt, had the series not been cancelled after four seasons, that Samurai Jack could've plumbed the myths, art, and tropes of every real and imagined culture our poets and scholars have created.

What's more impressive is just how well done both the art and direction are. What could've been a cheesy as hell Hanna-Barbera adventure production from the sixties and seventies, like Space Ghost or The Heculoids, was instead a collaborative effort of tremendously talented artists, writers, and directors who let the art tell the story instead of using it simply as a medium to prop up cliched jokes.

That's not to say that there aren't familiar gags and one-liners to draw in the occasional bit of silly, but the majority of the series is art and myth.

When it comes to the voice work, I particularly love Mako Iwamatsu's rendition of Aku. Drawing from his grasp of the ancient mystic-type character that he was certainly familiar with via his role in the Conan series, Mako imbues Aku with such gravity, menace, and cackling glee that, even as I'm rooting for Jack, Aku remains my favorite villain of all time.

On the whole, the only criticism that I have for the series is that it doesn't remain true to it's wandering samurai premise... relying on the comedic value of its side characters and extras to lighten the mood too much. I think this could have been done without the Dexter/Powerpuff-styled goofiness.

Still, in spite of this mild weakness, Samurai Jack is one of the greatest animated series I've ever seen and certainly surpasses both its cartoon and live-action competitors. I only wish a proper send-off episode could've been created to either give Jack his deserved vengeance or send him off into the sunset to travel without our witness.

If you have any love for art, style, martial arts, and science fiction... you will love Samurai Jack (or, should, anyway). I definitely recommend it to any and everyone. It's a masterpiece of stylistic and genre fusion.

Until tomorrow, Potatoes~